Dragon Arm

Soft Canon
The Dragon Arm is a class created by Qadam and balanced by Maxim. The Dragon Arm was created for the soft canon Alpachi Death Canyon.

History
The group of 9 adventurers discovered an ancient temple in their travels, filled with carvings of dragons and draconic text. The evil around the temple warped and corrupted their thoughts, two of the adventurers could not resist the call of the dragons and remained behind. A Dragonborn and a Human remained. The other 7 had left and the two that remained have been lost to history as well. The 7 never returned to find out the fate of their brethren, although the darkness that looms over the temple has grown stronger with time, and draconic cries echo through the valleys that surround the temple.

Creating a Dragon Arm
Do you like to role play? The Dragon Arm is an amazing opportunity to role play multiple characters at one time. Placing a Dragon Arm into a world is hard, as there needs to be a large amount of wild magic and evil dragon worshiping creatures.

Class Features
As a Dragon Arm you gain the following features

The Dragon Arm class cannot be selected if the character has selected the Dragon Born race, or any race that is size small or less.

Hit Points
Hit Dice: 1d12 per Dragon Arm level

Hit Points at 1stlevel: 12 + Constitution modifier

Hit Points at Higher Levels: 1d12 (or 6) + Constitution modifier per Dragon Arm level after 1st

Proficiencies
Armor: Light armor, partial armor

Weapons: Unarmed strikes, simple thrown weapons

Tools: None

Saving Throws: Constitution and Strength

Skills: Animal Handling and choose 2 from Athletics, Intimidation, Nature, Survival, Insight

Languages: Draconic

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

(a) 20 Darts or (b) 20 Throwing Stars

(a) Leather Armor or (b) No armor

(a) Plate Shoulder Guard or (b) Plate Arm Guard

(a) Explorer’s pack or (b) Dungeoneer’s pack

Dragon Arm Transformation
At 1st level, you can select one type of Draconic Root The draconic root you select determines the type of dragon attached to your arm. As a free action you can transform one of your arms (you select which arm the first time you transform, this becomes the permanent arm which transforms and cannot be changed) into the head and neck of a dragon the same type as the draconic root you selected (the head of the dragon is approximately where your hand would be, the neck is approximately where your arm and forearm would be) you can also dismiss the transformation as a free action, the transformation disappears if you fall unconscious. The dragon is a sentient creature, and has a name. Listed in the bottom is a table of dragon personality traits, where you can determine the dragons personality trait, bond, ideal, and flaw. When you select the draconic root you will also roll stats for the dragon as you would for a new character. Because the dragon is sentient it can be put under magical effects (charmed, mind controlled etc.) The dragon is also proficient in perception, history, and nature, as well as being proficient with its bite and breath weapon. While your arm is transformed into the dragon, when you make STR checks to lift an object, shove a creature, or grapple a creature, you can add the dragons STR modifier to your roll. While transformed you lose access to one of your arms, but when you dismiss the transformation your arm returns to you. While you are transformed you cannot make Stealth checks to hide the arm, or Sleight of Hand checks with the arm.

While you are transformed you can make the following actions with the dragon.

Bite: You command the dragon to bite a creature (5ft reach, one target, 1d8+the Dragons STR modifier as piercing damage + your STR modifier and proficiency bonus as the dragons damage type)

Slam: You command the dragon to slam into a creature (5ft reach, one target, 1d8+ the Dragons STR + your proficiency bonus as bludgeoning damage), if you take this action you can attempt to shove a creature as a bonus action, making a contested STR check using the dragons STR + your STR modifier)

Roar: You command the dragon to roar, dealing 2d4 + the Dragons CHA modifier to all creatures that can hear within 30ft, the dragon can only do this once per long rest. Increasing by an additional 2d4 every third level.

Breathe Weapon: The dragon unleashes its breath attack, dealing 3d6 damage as the dragon’s damage type. Creatures in range must fail in a DEX saving throw with the Dragons DEX + your proficiency bonus as the DC to take damage, if they succeed the DEX saving thrown they take no damage. This feature has (Recharge 7-8). The damage for the breathe attack increases to 6d6 at 6th level, 6d10 at 10th level, 9d10 at 14th level, and 12d10 at 20th level. The (Recharge 7-8) goes down to (Recharge 5-6) at 10th level, if you own the major trait it become (Recharge 4-6) instead.

Spellcasting
At 1st level, you gain the ability to cast spells. You can only cast spells while you are transformed and only through the dragons mouth as the casting point. Your spell save DC is equal to 6 + your proficiency bonus + half your CON modifier + half the Dragons WIS modifier rounded up, your spell attack bonus is equal to your proficiency bonus + half your CON modifier + half the Dragons WIS modifier rounded up. The spells damage, appearance, effects, and descriptions alter to match your dragon’s damage type. (Strong enough spells are AOE spells or 4th level or higher spells) You have no spell slots; instead every spell you cast has the feature (Recharge 5-6).

You can learn any evocation spell in the Wizard and Sorcerer spell list. The changes made to the spells is to be determined by the DM.

Frightful Presence
At 1stlevel, when you transform into Dragon Arm form, each creature within 30ft of you that is unaware you can transform and can see you must succeed on a WIS saving throw using your spell save DC or be frightened for 30 seconds. Any effected creature can repeat the saving throw at the end of each of its turns, ending the effect on a successful roll. Once a creature has seen the transformation they become unaffected by the effect of frightful presence.

Spell Combatant
At 2nd level, you can cast spells within 5ft of a creature without imposing disadvantage on yourself. If a creature takes damage from one of your spells and you are within range to make a melee attack with your other arm, you can do so as a bonus action, dealing 1d4+your STR modifier.

Draconic Trait
At 2ndlevel, you can upgrade your dragon by selecting a minor draconic trait. At 6th level you can select another minor trait. At 9th, 13th, 17th, and 20th level you can select a major trait.

Minor Traits
When you gain access to a minor trait you may choose two of the following.
 * Proficient:You may choose 1 skill of your choice for your dragon to gain proficiency with; you may only select this trait a maximum of 4 times.


 * Language: You learn a new language, so long as it was predetermined the dragon knows the language, you may select this trait multiple times.


 * Sight: The first time you choose this your dragon gains darkvision out to 60 feet, the second time your dragon gains blindsight out to 10 feet.


 * Ice Walk: The dragon aids you when you move across and climb icy surfaces you no longer need to make an ability check. Additionally difficult terrain composed of ice or snow doesn't cost extra movement.


 * Quick: Your walking speed increases by 5 feet, you may select this trait multiple times.


 * Swimmer: You gain a swim speed equal to your walking speed.


 * Immunity: Choose charmed, exhaustion, frightened, or paralyzed, you and your dragon gain immunity to your chosen condition. You may select this trait multiple times.


 * Greater Capacity: Your dragon breathe recharge becomes (Recharge 6-8)

Major Traits

 * Ability Score Increase: You can add +1 to one of your Dragon’s stats that isn’t 20, you may gain this trait multiple times.


 * Proficiency: Your Dragon gains proficiency in 1 of the following saves, Wisdom, Intelligence, or Charisma.


 * Additional Breath Attack: You may choose any breath that a different dragon would know, you may now use it in addition to your normal breath attack.


 * Overcome Resistance: Melee attacks made with your dragon ignore resistances,


 * Skilled:You may choose 2 minor traits to gain, you may select this trait multiple times.

Draconic Archetype
At 3rd level, you may choose from one of the two Draconic Archetype, Dragon Tamer or Dragonic Brethren, both of which grant you additional features at 3rd, 7th, 11th, 15th, and 18th levels.

Damage Resistance
At 3rd level, you gain resistance to the type of damage your Dragons breath weapon deals.

Ability Score Improvement
At 4th level, you may increase one of your ability scores by +2 or two of your ability scores by +1 each. You can choose to do this or take a feat instead. You gain this feature at 8th, 12th, 16th, and 19th level.

=== Dragon Ability Score Improvement === At 4th level, you may increase one of your Dragons ability scores by +2 or two of your Dragon’s ability scores by +1 each. You gain this feature at 8th, 12th, 16th, and 19th level.

Extra Attack
At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. When you attack using your Dragon Arm (bite, slam ect.) you can attack again with it. When you cast a cantrip spell or use breathe weapon attack, if you are within range, you can make a melee attack against a creature. At 14th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn. When you attack using your Dragon Arm (bite, slam ect.) you can attack an additional two times. When you cast a cantrip spell or use breathe weapon attack, if you are within range, you can make a two melee attacks against a creature.

Fighting Style
At 6th level, you adopt a style of fighting as your specialty. Choose one of the following options. At 14thlevel you can select you can select another fighting style as your specialty.

Draconic Defense
While you are transformed and in Dragon Arm mode, you gain +2 bonus to your AC, you AC cannot exceed 20 if you have this fighting style.

Draconic Dueling
While you are transformed and in Dragon Arm mode and holding no weapons in your other hand, you gain a +2 bonus to damage roll with your unarmed strikes and you’re Dragon’s attacks

Draconic Battlecaster
 While you are transformed and in Dragon Arm mode, any spell you cast that requires you to roll to hit receives a +2 bonus to its attack bonus

Draconic Distractor
While you are transformed and in Dragon Arm mode, when you take the Attack action on your turn, as a bonus action, you may subject a creature within 30 feet of you to make a Wisdom saving throw. If they fail, they focus their attention on you,granting them disadvantage on their next attack if it is not against you.

Damage Immunity
At 7th level, you gain immunity to the type of damage your dragons breathe weapon does.

Draconic Fortitude
At 10th level, you and your Dragon gain advantage on STR and CON saves, additionally when you get hit an attack that deals piercing, slashing, or bludgeoning damage, you can make a DC 20 CON save to ignore all the damage taken, you can only use this feature twice per combat.

Legendary Resistance
At 17th level, whenever you fail a saving throw you may choose to succeed it. You can only use this feature three times a day.

Dragon Master
At 20th level, you can have the dragon take over your body,once a week you can transform into an Ancient Dragon, and the type of dragon is determined by your draconic roots. You stay in dragon form for 1d4 hours or until the dragon drops to 0 HP in which case you return into normal form but are unable to transform in Dragon Arm form until a long rest has passed. While you are in Ancient Dragon form, your stats become that of an Ancient Dragon, and you can take and use any and all actions that dragon could take. You also have access to all the upgrades your Dragon has made, including anything you gain from the Minor or Major trait list.

Leading Heads
At 3rdlevel, while you are transformed and in Dragon Arm mode, when you make an INT, WIS, or CHA check in a skill both you and the Dragon are proficient with, you can add the Dragons INT, WIS, or CHA modifier to the roll. Your Dragon also becomes the same alignment you are.

Lover of Treasure
At 7thlevel, while you are transformed and in Dragon Arm mode, when you gain treasure that coincides with the kind of treasure your Dragon likes, you can multiply how much you get by 2 if it’s anything, but if it is specific you multiply it by 3.

(Green Dragon= Emeralds, Blue Dragon= Sapphires, Black Dragon=Anything, Red Dragon= Anything, White Dragon= Gems and Coins, Brass Dragon= Coins, Bronze Dragon= any type of Gem, Copper Dragon= Anything, Gold Dragon=Anything, Silver Dragon= Anything)

Breathe of the Destroyer
At 11thlevel, while you are transformed and in Dragon Arm mode, your Dragons breathe weapon becomes a 10 by 40ft line or a 40ft cone. If creatures succeed on the DEX save they now take half damage instead of no damage.

Draconic Intervention
At 15th level, while you are transformed and in Dragon Arm mode, if you would take lethal damage from a roll to hit attack, your dragon would move themselves in front of it. The damage you would take becomes 0 but your Dragon cannot take any actions for 1d6 turns.

Human Take-Over
At 18th level, when you transform you may choose to have it so your dragon loses all personality and traits as well as stats. You now have full control of the arm. When you cast a spell or make an attack you add modifiers based of your stats. You also gain proficiency with martial weapons and may now hold a weapon in your off hand, if you do this, when you take the attack action on your turn with the dragon, you may take an additional two attacks with the melee weapon equipped with the other arm. (This does not take into account Extra attack, so may still take all the attack actions listed on Extra attack, as well as two additional melee attacks)

Two Heads
At 3rdlevel, while you are transformed and in Dragon Arm mode, when you make a INT, WIS, or CHA check in a skill both you and the Dragon are proficient with, you can add half the dragons INT, WIS, or CHA modifier rounded down to your roll. Your Dragon can do the same by adding half of your INT, WIS, or CHA modifier to his roll.

Lover of Treasure

At 7thlevel, while you are transformed and in Dragon Arm mode, when you gain treasure that coincides with the kind of treasure your Dragon likes, you can multiply how much you get by 2 if it’s anything, but if it is specific you multiply it by 3.

(Green Dragon= Emeralds, Blue Dragon= Sapphires, Black Dragon=Anything, Red Dragon= Anything, White Dragon= Gems and Coins, Brass Dragon= Coins, Bronze Dragon= any type of Gem, Copper Dragon= Anything, Gold Dragon=Anything, Silver Dragon= Anything)

Breathe of the Destroyer
At 11thlevel, while you are transformed and in Dragon Arm mode, your Dragons breathe weapon becomes a 10 by 40ft line or a 40ft cone. If creatures succeed on the DEX save they now take half damage instead of no damage.

Dragon Herder
At 15th level, while you are transformed and in Dragon Arm mode, Dragons and Dragon like creatures (kobolds, wyverns) bend to your will. All dragons and draconic creatures must make a WIS saving throw, if they fail they ignore you in combat if you don’t attack them, they will provide information freely if you ask, and you can command them to attack specific targets. If they pass they will only attack you in combat and will not rest until you are dead.

Draconic Transformation
At 18th level, you may select one of however many regional effects in the monster manual listed under DRAGON, you may only select a regional effect based on that Dragon type you selected. If the regional effect says “from the dragon’s lair” the effect occurs from you. If the regional effect requires a saving throw you use your spell save DC.